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Activities and assignments appear in chronological sequence as they are used in the unit.
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This activity is designed partly as
an ice-breaker, but mostly as a brief gateway into a student-centered
discussion of "What makes a 'good' story GOOD?" After judging
each other's stories, students can begin talking about what elements
in the "best" story (or in other stories they've read/seen)
made the story 'good.' |
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Click on this link for
the "map" of a traditional story. All main elements are labeled
as to where they traditionally appear in a story, however, students
should remember that many authors build exposition into their stories
in many, different ways. Authors also use flashback and sometimes leave
readers on a "cliffhanger" with no resolution. |
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Sample Narratives: "Cliffhanger"
& "Cheating" |
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These sample personal narratives written
by a former student and a colleague can be used to help further students'
understanding of plot. Students should map the plot of each story, label
the map, and then justify the choices they made in drawing the plot
line and in their labeling. |
This fictional story by Raymond Carver
can reinforce what students have learned about plot, and then as an
introduction to other story elements (setting, mood, foreshadowing,
symbolism, allusion) and concepts like connotation. It is also a great
lesson in close reading to support an interpretation of a text. |
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"Popular
Mechanics" & Discussion Questions |
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This assignment should be completed
BEFORE the relay game to give students an opportunity to build prior
knowledge. |
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This brainstorming activity asks students
to work in teams in a competition with each other. During the game,
both the number of ideas and the creativity/originality of ideas earn
you points, although it's important to note and follow rules 4 &
5 in Round One and rule 2 in Round Two. The ultimate goal of the activity
is to build a word/phrase bank of colors that are more specific than
just saying "white" or "blue." |
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This list of "more specific ways
of talking about and describing color" was compiled from all the
brainstorming done by students during the Relay
Game. It might be useful to for students to note some of the associations
and then general connotations (positive or negative) for the ideas on
the list that they like best or think they would use most. |
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Tone Exercise #1 |
The Shell Game |
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This exercise gives students a chance
to reinforce their understanding of "tone." Additionally,
students practice making careful choices in using descriptive language
to affect an audience and engage in the practices of close reading and
revision. Students should practice with some sample paragraphs/sentences
in a whole-class and/or small group situation prior to doing this assignment. |
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This activity is designed for students to further
their understanding of and ability to create detailed description. It
is also a good activity to have students work with creating a particular
mood. |
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This is a sample paragraph from 4th period. It includes
notes about how to revise it to make it a stronger paragraph for conveying
mood. |
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Final "Farmhouse" activity
where students create a description of one room in the "farmhouse"
individually. |
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Rules for Punctuating Dialogue |
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Dialogue Scenarios |
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Students will use these scenarios in small groups
to craft a story form dialogue using the "Rules for Punctuating
Dialogue." |
To further students' knowledge of tone and how author's
create a tone, they will look at four passages from famous pieces of
literature, identify the tone in two of them, and explain how that tone
was created using textual evidence from each passage. |
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Students will look at a passage describing a setting
from Warriors Don't Cry, identify the mood, and identify words/phrases
that help create that mood. Then students will put themselves in the
author's seat and create a description of a setting they're familiar
with while conveying a particular mood. |
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This is a vocabulary building activity that will
help students become more familiar with specific words that are available
to use to talk about mood and tone. |
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Students will be introduced to the idea of character
portrayals in this activity and work together thinking through analysis
of various portraits. |
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Students will further their understanding of character
portrayals and building an analysis of portrayals in small groups. |
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Now that students have built their skills with looking
at visual portraits, they will look at two text-based portraits |
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This is a framework for students to think about
and plan their writing, no matter what the assignment. |
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This is a short assignment for students to begin
working with writing their own character portrayals. |
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Students study this picture by Gillray from the
1700's, taking in the details of the portrait. The teacher will need
to build students' knowledge of some of the elements in the picture
(like the vomitorium and the symbolic crest above the coat of arms)
through class discussion. |
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This assignment uses "The Voluptuary"
as a springboard for students to create a narrative that synthesizes
most of the skills they've learned in the unit so far. |
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Students engage in a lesson about hyperbole by looking
at several caricatures, mostly of famous people. After a TLD with one
caricature and a discussion of what hyperbole is, students each work
with one caricature given to them by the teacher at random. (These materials
not available on-line.) |
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Caricatures and Hyperbole |
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Students complete this activity to further their
abilities in vivid description and manipulating language. The teacher
will give each student a photo portrait of a very striking person (famous
or not). The students will then complete this challenging assignment.
(Pictures not available on-line.) |
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After this series of activities and lesson, students
are now about to write a complete narrative of an experience of their
own, keeping in mind that they should include vivid description, a variety
of imagery, dialogue, set the mood, consider the tone, and character
portrayals. Furthermore, students will need/want to consider the plot
potential of their story, and methods of effectively developing their
story to get their audience interested in it. To start all this, students
will need to brainstorm and think through a list of possible story ideas.
This list (at right) is a sample list generated by the teacher to share
and discuss with students. |
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This assignment has the students develop their own
list of story ideas. |
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This is the final narrative assignment that asks
students to synthesize all the skills and knowledge they've learned
over the past several weeks into an engaging, personal narrative. |
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This is a "glossary" of all
the terms used in the unit. The glossary is added to as students move
through the unit. Students can also access on-line
flashcards to test their knowledge of some of the terms. |
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Narrative Vocabulary |