Humanities/AcaDeca Survivor Game
|
The Mission |
The Roles | Scenario #1 |
Scenario #2 |
Scenario #3
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Scenario #1: Beam
me up, Scotty
While the ship has certain systems in place, like
autopilot and hyper-drive for faster travel, you have a choice about other
technology you might choose to add to the ship to make your voyage more
successful, efficient, and enjoyable. The main consideration for these
decisions is space: You may choose from the lists below, but your total
list may not exceed 3000 cubic meters of space.
Make your decisions as a WHOLE team. You will be
asked to justify your choices, so take notes, add up your choices, and be
ready to present (consider your roles about who should do this). |
|
Technology/Equipment |
Space Needed |
|
Technology/Equipment |
Space Needed |
Suspended Animation
System: This system allows people
on your space craft to enter a state of ageless sleep. During this time,
not only will the people in the system not age, they will also not need food
or other supplies, as the systems of the body will have been slowed to
almost stopping. This particular system will allow you to suspend 10 people
at a time. |
2000 cubic meters
(for the sleeping bay and support equipment) |
|
Asteroid Field
Navigation System: While your
ship comes with autopilot, it does not navigate asteroid fields (which are
known to be in the vicinity of Zycron). Your team could either navigate
these fields manually (a risky business) or choose this technology to avoid
the dangers of the asteroids all-together. Your chances of encountering an
asteroid field during your voyage: 35%. |
1000 cubic meters |
Entertainment System:
This system contains everything from media entertainment (TV, movie, music),
virtual reality adventures, game simulations, interactive learning programs,
and health/athletic programs. There are many benefits to having this
system. For example, the virtual reality part of this system will allow
your team “freedom” from cabin fever and provide isolation and peace and
quiet from others. Additionally, the athletic programs will keep your team
in shape and reduce stress. |
1100 cubic meters |
|
Robotically Equipped
Medical Bay: This technology will
not only allow for easier medical practices on-board ship, but also more
exact ones. Should someone fall ill or get hurt during the voyage, the
robotic technology provides a quicker diagnosis and more expedient and
accurate treatment to keep up your team’s health. In fact, most treatments
can be completed without a doctor present. Portions of this bay can also be
used once you are settled on Zycron. |
2600 cubic meters
(for the bay itself and all the robotic
equipment and additional supplies) |
Auto-Weaponry System:
This system equips the ship with auto-detection of hostile space crafts, a
defense-shield system, and the ability to effectively defend your ship in
the event of an attack. |
650 cubic meters |
|
Landing Scout: This device would be sent prior to landing. While it orbits Zycron,
it will determine for your team where on the planet the best landing sites
are and when your team should attempt to land. |
550 cubic meters |
Hyper-Booster: While your ship comes equipped with a hyper-drive, the
“hyper-booster” is a fuel cache that, when put into the ship’s system, will
shave as much as 18 months off your voyage. It “boosts” the efficiency of
your hyper-drive without damaging the system. |
400 cubic meters |
|
Dimensional
Manipulation Equipment: This
device expands your cargo bay by tapping into other dimensions to “store”
items. With this technology, you gain the ability to add 5 tons to the
amount of supplies you can take in Scenario #2. |
800 cubic meters |
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